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Datamining the Trilogy (AKA Things That Were Cut)

Discussion in 'Role Playing Games' started by Noelemahc, Jun 1, 2012.

  1. Noelemahc

    Noelemahc Le Unfun Terrible

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    And so, the final file begins. Since it's the "main" script file, I will be skipping things that have already been posted, that are uninteresting or appear in the final game, unless it's cruicial for the context. There's 13 megs of text in that sucka and I want it over with before I die of old age.

    This first piece seems to have come from ME2, but I cannot confirm or deny yet. Either way, it's BADASS, as voted unanimously by the HTL chat.
    <string>
    <id>180997</id>
    <position>675</position>
    <data>[TEMP] Veteran Acquisition: In search of Zaeed Massani, Shepard enters a smoky bar in a bad section of Korlus. A thug is demanding protection money from the bartender; Zaeed interjects, and calmly shoots the thug after the resulting alpha dog exchange. Shepard invites Zaeed to join them, and Zaeed is perfectly willing -- if he gets paid 1 million credits up-front. Shepard asks where he's supposed to get that much money, and Zaeed suggests stealing it from the local mafia boss.

    After fighting thugs, gang members, and drug addicts, Shepard uses the Mako to chase the mob's payroll vehicle through the crowded, winding streets. The squad breaks into the "union building" and fights its way to the payroll containers, which are guarded by three powerful mercs. Shepard can threaten, bribe, or kill the mafia boss to get to the payroll containers open. His credits acquired, Zaeed joins the squad.</data>
    </string>

    Difficulty levels and their descriptions.
    <string>
    <id>308434</id>
    <position>2182</position>
    <data>Insanity</data>
    </string>
    <string>
    <id>308435</id>
    <position>2183</position>
    <data>For players seeking the ultimate challenge. Enemies are tenacious, react quickly, have heavily upgraded weapons, and use their powers mercilessly. Every advantage in combat will need to be exploited.</data>
    </string>
    <string>
    <id>308436</id>
    <position>2184</position>
    <data>Impossible</data>
    </string>
    <string>
    <id>308437</id>
    <position>2185</position>
    <data>Game is unbeatable. All enemies are invisible and Shepard cannot move.</data>
    </string>

    30K lines in and that's all the new there is so far. Time to call it a night =(
  2. Grubas

    Grubas Elite Member

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    <data>Impossible</data>
    <data>Game is unbeatable. All enemies are invisible and Shepard cannot move.</data>

    HA! Challenge accepted! :cool:
  3. Noelemahc

    Noelemahc Le Unfun Terrible

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    Some raw numbers for you:

    DLC (packed) weighs 1.45 Gb.
    DLC (unpacked) weighs 3.12 Gb.

    That includes:
    Videos - 207 Mb
    Sound FX - 55 Mb
    Voiceovers - ~70-80 Mb per language (this time out, no Spanish option, only English, German, French and Italian)
    Textures - 232 Mb
    Text script files (packed) - 1.25 Mb
    Levels, models and animations - 2.32 Gb

    THIS IS AN HONEST TO GOODNESS, NO BULLSHIT, EXPANSION.
  4. EndTimes

    EndTimes Ultra Member

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    so what you are saying they padded out the dlc to help give us hope?
  5. Hrothdane

    Hrothdane Elite Member

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    Just curious: how does 3.12 GB compare to previous DLC, or the size of the game as a whole?
  6. Noelemahc

    Noelemahc Le Unfun Terrible

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    From Ashes was 1.15 Gb unpacked; EC was 2.39.
    Vanilla game's datafiles are 9.79 Gb.
    It's BIG.
    Doesn't look that way just yet. The locations are huge, and there is a lot of stuff to look at. It's clear they understood that LotSB was their best DLC and tried to replicate the experience as best they could.
  7. Turambar

    Turambar Elite Member

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    I have a friend who has played it. He said much the same as what Noel is hypothesising:
    1. New environments
    2. Decent enough story when viewed in isolation
    3. Short: a few hours
    4. Net result on ME3 = more war assets = nothing

    (4) is still the big one for me. No interest in playing because it's meaningless - all roads lead to Rome ... or London, I should say (and a date with the Bratalyst and the space magic toaster).
    VinceMayCry likes this.
  8. Noelemahc

    Noelemahc Le Unfun Terrible

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    Suddenly...

    <string>
    <id>747574</id>
    <position>279</position>
    <data>Shotgun Omni-Blade &lt;CUSTOM0&gt;</data>
    </string>
    <string>
    <id>747575</id>
    <position>280</position>
    <data>Increase melee damage by &lt;CUSTOM0&gt;%.
    Increase weapon weight by &lt;CUSTOM1&gt;.

    $754704</data>
    </string>

    There is no other new texts in the Leviathan DLC other than those pertaining to the DLC itself. Sorry.
  9. Sonicphoto

    Sonicphoto Elite Member

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    There is rumors now on the BSN that there is some space for new HUB on the citadel that is not exactly from Leviathan in the files? http://social.bioware.com/forum/1/topic/355/index/13910521 . And since you are the expert datamining Noel, I believe you are the one that can really clarify this.
  10. Noelemahc

    Noelemahc Le Unfun Terrible

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    Crap, the coalesced is an avenue I never considered exploring. Now I have to re-do all the DLCs!
  11. Turambar

    Turambar Elite Member

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    There is always more data to mine. The Noelemahc may never leave.

    *tethers to a computer in the middle of an otherwise barren, circular room*
  12. Noelemahc

    Noelemahc Le Unfun Terrible

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    Dear mods, can we pretty please have this thread moved to the Trilogy forum now that it's not about just ME3?

    What do you mean "it's not about ME3? really? where's the non-ME3 stuff?" It's right here!

    Weird, strange and unexpected ME1 journal entries.
    (Feel free to correct me if you've seen these in-game, this means I missed some quests on my 10+ what-I-thought-were-100% playthroughs.)

    1300 151338 Throughout Mass Effect, you will notice that cool stuff can happen, from time to time. Keep an eye out.

    7305 178777 While Storming, you will rifle-butt or pistol-whip any enemies in your way.

    7156 177760 Cerberus was using an AI to create the krogan cyborgs, but you destroyed the AI at it's own request. Chiara Rossi has promised to relay the information you uncovered to the Alliance.

    I will not pretend I know what these pertain to:
    363 134775 Exahertz Processor Gear
    364 134776 MM Stabilizer Gear
    365 134777 Electrical Boost Gear
    366 134778 Genetics Database Gear
    367 134779 Trojan Horse Gear

    Liara's recruitment was supposed to go much differently, originally.
    886 144285 Administrator Tombiri told you that Liara is being held by Smiley, a local salarian drug lord. Unfortunately, Smiley is quite paranoid, and is sealed inside the station's former medical bay.
    887 144287 You've learned Liara's current location from the criminals on Throw Down.
    888 144289 Your team and Sessa Tarrent have killed Raciloma. You now have a pass into Smiley's heavily guarded sanctum. Head to the former medical bay in Throw Down Plaza.
    889 144290 Confront Smiley
    890 144291 You've been deceived; Smiley never had Liara. Administrator Tombiri has secretly been running the Miners' Union. She lied to get you to eliminate Smiley for her. It's time to pay a little visit to the Administration Office.
    891 144292 Turnabout
    892 144294 Plot Complete
    893 144295 Administrator Tombiri suggested you work with Sessa Tarrent to get at Smiley. Sessa works for the Miners' Union, an organization which appears to have its fingers in a number of unsavory pies. She can be found in the Refinery level.
    894 144296 Talk to Sessa
    895 144297 Sessa Tarrent asked you to help her team destroy a cache of Cartel drugs. They are at a test bore site outside the mining station; exit through the garage below Throw Down Plaza.
    896 144299 The test bore site, and the Cartel's drug cache, have been destroyed. Report back to Sessa Tarrent in the refinery.
    897 144300 Reporting In
    898 144301 Your destruction of the drug cache has drawn out Raciloma, the younger brother of Smiley. He will meet to negotiate with Sessa in the shut-down southern line of the refinery. Your team will precede them to the meeting site, and prepare an ambush to kill Raciloma.

    7975 181129 CONVERSATION: Liara talks to the player and unlocks the door to the dig stie.
    7976 181131 CUTSCENE: The Armature walks out blocking the exit. The catwalk the player entered on is blocked off as well.
    7977 181133 CUTSCENE: Liara runs into the tower, pursued by mercs. One is about to fire at her, but another stops him and warns they have to take Liara alive. Liara escapes into the tower and activates the shields/defenses, trapping herself inside. The mercs then notice the player.
    7977 181135 CUTSCENE: Liara runs into the tower, pursued by mercs. One is about to fire at her, but another stops him and warns they have to take Liara alive. Liara escapes into the tower and activates the shields/defenses, trapping herself inside. The mercs then notice the player.
    7978 181137 CONVERSATION: Liara calls out to the player from the tower.
    7979 181139 CONVERSATION: Liara talks to the player and then unlocks the tower.
    7980 181141 Joker: "Okay, commander. The base camp is about half a klick down the canyon. And stick to the shade, or you'll get yourself cooked pretty fast down there."
    7981 181142 Mercenary Leader: "Heads up, they're trying to flank!"
    7982 181143 [AMBIENT CUTSCENE]: A geth dropship buzzes overhead, firing rockets which miss Shepard. It then drops geth into cover in front of Shepard, and continues to drop more squads to replace losses.
    7983 181144 [AMBIENT CUTSCENE]: A geth dropship buzzes the gatehouse and ocntinues further down the canyon.
    7984 181145 It worked
    7985 181147 CUTSCENE: Liara and the player jump from the tower as the purge activates.

    Some fun plot flags...
    1363 152952 Leave Virmire (Saved Ash)
    1364 152953 Leave Virmire (Saved Kaidan)
    1365 152954 Leave Virmire (Saved Both)


    2366 157626 You've discovered an interesting marker tucked away in a very difficult to reach location. There is no indication who left it there, but it seems to be set up as some sort of challenge.

    "Dialog mode?"
    2811 163118 Gameplay options allow you to customize your game experience. Gameplay mechanics such as difficulty and dialog mode can be found here.

    confirmed to be in the game
    5437 170414 "DISCOVERY
    Brushing away the carbonization on the door of the contragravity speeder, you see the Nezo brand name. Judging by the charring, the wreckage has been here since the star's last variable peak. The corpse is wearing the remains of an expensive suit, and what appear to be melted antique aviator goggles."


    More manufacturers you've never heard of:
    6617 174106 Cerberus Skunkworks
    6625 174118 The operatives of Cerberus produce their own specialist hardware for black ops wetwork. Their weapons are advanced particle beams with excellent shield penetration, damage, and accuracy. Their field hardsuits feature advanced protective measures and sophisticated anti-hacking measures.

    6619 174109 Jormangund Technology
    6627 174120 A rising star of post-contact human industry, Jormangund returns consistent profits through aggressive integration of alien technologies. Mainly known for advanced optical computers and AI "blueboxes," the company has recently developed a "micro gravitic" personal weapon that effectively fires small disruptor torpedoes.

    6621 174111 HK Shadow Works
    6629 174123 Founded a decade ago, this Hahne-Kedar subsidiary is a place for younger employees to "think outside the box". HKSW supplies weapons and armor to Alliance special forces units. In keeping with the parent company's corporate philosophy, products are rugged, reliable, and require less maintenance than competitors.


    7235 178591 Later, this will magically transform into an enlightening description.
    7239 178603 He's dead, Sheppard

    More test lines...
    7996 181246 "This is a codex!
    Please do what you're told!
    This is a bucket
    Of water, ice-cold!

    Please take this bucket
    And pour it on me.
    Don't hesitate,
    Do it A.S.A.P!

    Here's a string token. It should display the button currently mapped to fire your active weapon: %FIRE

    Did it work? Let's try the one for opening the orders wheel: %ORDERSWHEEL"

    This was all the non-gameplay text there was to be found in ME1PC.
    metaloman likes this.
  13. metaloman

    metaloman Elite Member

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    Very cool stuff!
    Can't help but wonder if this would have been stuff like FNV's "Wacky Wasteland" perk or Fallout 2's more 'random' random encounters. Would've been awesome.
    This happens in the game, though the mechanic is very broken. I've never been able to melee an enemy on purpose, only by accident every now and then and it almost never actually hits them.
    There is various gear accessible only through the console ("cheat gear", if you will) - guns, armour, amps, omni-tools. Almost all of them have the same skins and models but different stats so I assume they were cut during development when they decided it would be better if not all manufacturers made absolutely every piece of gear possible and maybe partially kept around for playtesting. There is, for instance, low level Spectre Gear that was supposed to be available from the moment of Spectre induction and not only level 7 and level 10 gear at character levels 50 and 60, respectively. The manufacturers you listed, however, I don't recall seeing in the "cheat gear" and I believe were cut so early in development that even the names and stats didn't make it into the game like the "cheat gear" did. On one of my more recent playthroughs a couple of cheat gear omni-tools bugged their way into my game somehow (I haven't even enabled the console since I installed the game on my current rig). Their manufacturer was called "X", it was level 10 and had no description. It was pretty good, only the Serrice Council Savant X was better. Other than locked-out manufacturers there is also locked-out gear from existing manufacturers. There's a list of most manufacturers here, from each you can see the gear that was locked out. There are, however, additional "cheat gear" manufacturers that don't appear on that list but the information is somewhere there on the Wiki, I just don't remember how to find it.
    I never cheated in the game, mind you, this is all stuff I've read about online.
    Awesome. I knew that Liara's recruitment was supposed to be different - it was supposed to be on Caleston rather than Therum and it was supposed to be a hub world. The idea got scrapped but it's very cool reading the general outline of her recruitment mission as it was early on. Here's a concept art of an area on Caleston:
    [​IMG]
    A large chunk of the hub's central structure was actually made in game before it got scrapped and it was later recycled for the main building on X57 in Bring Down the Sky.
    :eek: (this smiley is a silver coloured visor away from looking like Doc Brown's shocked face)

    o_O Most intriguing.
    Again, :eek: Could they have been toying with the idea of a ME3 style "action mode" from early on?
    This is in the game, actually. It's an unmarked encounter on Agebinium (the planet where you're sent to find the contact war era nuke-carrying espionage probe). Number 5 on the list here.
    These are some of the existing "cheat gear" manufacturers.
  14. Noelemahc

    Noelemahc Le Unfun Terrible

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    Heard about the cheat gear, but never dabbled in it. And you can get Level X gear of almost any non-cheat manufacturer in Pinnacle Station on Intai'Sei, though, of course, after pouring a crapload of credits into the altar of the Random Number Generator God. Still, it does sometimes yield Level X Spectre Master Gear.

    And yes, I've heard that stuff from cut levels was used to create BtDS. No surprises there. The script, however, WAS a surprise.

    Will be sifting through the subtitle files next, this may take a while as in ME1 they're stored on a per-level basis and are simply very darn hard to get out.
  15. Natalia

    Natalia Supreme Member

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    (y) that´s very interesting! So was it possible to save both Ashley and Kaidan on Virmire?
  16. Noelemahc

    Noelemahc Le Unfun Terrible

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    Apparently so. Then again, it may have been simply for testing purposes. Will know more once I've handled the dialogue files.
  17. Natalia

    Natalia Supreme Member

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    Garrus recruitment mission on ME 2 made me wonder why couldn´t we on Virmire send any of our crew with Ashley or Kaidan. :confused:
  18. The_Crazy_Hand

    The_Crazy_Hand Elite Member

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    So even the pre-alpha version did NOT involve fighting the reapers? Just wow...............

    Well, at least the crucible was a bomb at some point, and the Tuchanka Bomb could be used, but still.
  19. Noelemahc

    Noelemahc Le Unfun Terrible

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    Yep, closest you got was the Rannoch Reaper fight, same as in the final game.
  20. The_Crazy_Hand

    The_Crazy_Hand Elite Member

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    True, but one thing that CAN be said is that judging by the description, it was originally a capitol ship, not a destroyer. Of course, it likely wasn't until midway through the development that destroyers even existed.

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